Review: Shadow of Oblivion, Turok 3 (2023)

The fact that Turok 3: Shadow of Oblivion is regrettably extremely typical contributes to its peculiarity.

First-person shooters were essentially unique to the first two Turok games.

The rules hadn’t been established yet because the genre was still in its infancy. The levels were disorienting and expansive, and although they shared a formula with Wolfenstein 3D’s spawns, they were chaotic mashups. The emerging FPS genre’s punks.

The fact that Iguana Entertainment’s creators were reasonably skilled with the notoriously challenging N64 hardware helped.

Review: Shadow of Oblivion, Turok 3 (2023)
Review: Shadow of Oblivion, Turok 3 (2023)

Though it comes at the expense of framerate and draw distance, Turok 2: Seeds of Evil is occasionally cited as the console’s best-looking game.

All of their games have intriguing technical flourishes. That technical trickery remains in Turok 3, even though they had moved to the more sombre corporate moniker of Acclaim Studios Austin.

An intricate cutscene that opens the game shows Joshua Fireseed, the previous Turok, being slain and his siblings, Danielle and Joseph, taking over as the new Turok.

Their objective is to vanquish Oblivion, which could be an extraterrestrial army or some other evil force. The narrative rapidly loses coherence. Perhaps you ought to peruse the comic books.

Nevertheless, Turok 3 slows things down to tell you a hilariously terrible story, whereas the previous two Turok games were fast-paced affairs where you had to blow away hordes of enemies.

When you first smell Half-Life, it’s from a guy who leads you through a straight corridor, up a ladder, and into an eating pit. The next level takes place in a military research facility of some kind,

where scientists who are still alive claim that their colleagues have died and that all of their research has been destroyed. I’m saying that Black Mesa is the second stage. In Half-Life, even the soldier guys move in a similar manner to the Marines.

After the second level, it at least no longer feels like a straight-up copy of Half-Life. In Turok: Dinosaur Hunter, there’s even a segment that you traverse through with the attitude of “Look at how much more lifeless our levels have become after just three years!”

The weapons are still, at least, as unique and varied as they have ever been. You’re constantly tripping over ammunition for the renowned cerebral bore, which is back in the later stages.

This is a fire-and-forget type of weapon that unleashes a drone that pierces your enemies’ skulls before going off. It’s a weapon straight out of a video game that combines insult and injury.

Even though I managed to survive with a pistol, rifle, shotgun, rocket launcher, and cerebral bore combination, that limited arsenal of practical weapons is still superior to most.

The storytelling in Turok 3 is one area where it excelled. It was impressive to see the characters on the N64 have recognisable facial expressions and lip sync.

But occasionally, their faces also wriggle in unsettling ways, which isn’t helped by the model polishing that Nightdive applied.

But the narrative. Oh, the tale. I have no idea where to start when it comes to it. In particular, the unexpected conclusion and shocking revelation will stick with me for a long time.

Topside Turok 3 Fighting

a taken by Destructoid
Whatever your thoughts about Turok 3: Shadow of Oblivion’s initial release, Nightdive did a good job.

By removing it from its cartridge and extracting every bit of the compiled programme, they had to reverse-engineer it. After that, the KEX Engine had it rebuilt. All the things were touched up while they were at it.

This was more than just tweaking the models without changing the overall aesthetic, as was the case with the Quake remasters. All of the textures’ resolution was also increased.

I’m inspired. Since the textures were obviously severely compressed for the N64, I asked Nightdive how they were able to increase the resolution of the textures.

It said, “No AI,” to me. “Artists.” Everywhere they looked, the team located the textures’ original source. Even so, they manually corrected some and recreated the ones they were unable to locate.

Turok 3 doesn’t appear all that novel. Not at all. Not in the slightest. However, it appears to be a remastered PC game from the early 2000s rather than a ported N64 game. It would be surprising if Nightdive hadn’t accessed the original files.

All right, aside from the voices. Oh my goodness, the N64 muffle is still audible all over them. That is, excluding the scene on the front porch.

In an effort to make things appear less lifeless, Nightdive has also restored some previously deleted material, but they didn’t really stand out to me. most likely a good thing.

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